Effects_Lab
> LOADING_MODULES: 32 shader programs detected.
> INSTRUCTION: Select a program to initiate WebGL rendering context.
./Boing Ball
The original 1984 Amiga physics demo.
./Bump Mapping
2D Phong lighting simulation (Emboss).
./DYCP Scroller
Different Y Character Position. The classic C64 wavy text effect.
./Raycaster
Wolfenstein 3D style 2.5D rendering engine.
./Glenz Vectors
Transparent 3D polyhedra with additive blending.
./Shadebobs
Additive sprite trails following Lissajous curves.
./Color Cycling
Animation via palette rotation (0 CPU usage).
./Water Ripples
2D wave equation simulation with refraction.
./Lissajous
Phosphor persistence oscilloscope simulation.
./Dithering Lab
Real-time Floyd-Steinberg error diffusion.
./Copper Bars
The Amiga 500 signature effect. Smooth vertical gradients synchronized with the beam.
./Plasma
Old school plasma effect with cycling colors.
./Doom Fire
The classic cellular automata fire effect.
./Tunnel
Infinite texture-mapped tunnel.
./Starfield
The Hello World of 3D graphics.
./Sine Scroller
Greetings to the scene! Wobbly text.
./Rotozoomer
Spinning and scaling planes.
./Vector Balls
Pre-rendered sprites as 3D points.
./Voxel Space
Ray-casting terrain engine.
./Mandelbrot
Infinitely complex math visualization.
./Mode 7 Floor
Perspective texture mapping.
./Metaballs
Organic fluid-like merging shapes.
./Moire Pattern
Geometric interference fringes.
./Matrix Rain
Digital data cascade.
./Lens Effect
Magnifying glass refraction.
./Twister
Rotating 3D-ish columns.
./Falling Snow
Particle-based weather simulation.
./Radial Blur
Motion blur and god-rays.
./3D Cube
Fundamental geometry projection.
./Interference
Summed concentric ring patterns.
./Feedback Trails
Smeared time persistence.
./Goo Displacement
Viscous fluid distortion.