RasterCore

Effects_Lab

> LOADING_MODULES: 32 shader programs detected.
> INSTRUCTION: Select a program to initiate WebGL rendering context.

[ EXECUTE_DEMO ]

./Boing Ball

The original 1984 Amiga physics demo.

AmigaPhysics
[ EXECUTE_DEMO ]

./Bump Mapping

2D Phong lighting simulation (Emboss).

MathLight
[ EXECUTE_DEMO ]

./DYCP Scroller

Different Y Character Position. The classic C64 wavy text effect.

C64Text
[ EXECUTE_DEMO ]

./Raycaster

Wolfenstein 3D style 2.5D rendering engine.

VGA3DFPS
[ EXECUTE_DEMO ]

./Glenz Vectors

Transparent 3D polyhedra with additive blending.

Amiga3D
[ EXECUTE_DEMO ]

./Shadebobs

Additive sprite trails following Lissajous curves.

AmigaBlitter
[ EXECUTE_DEMO ]

./Color Cycling

Animation via palette rotation (0 CPU usage).

VGAPalette
[ EXECUTE_DEMO ]

./Water Ripples

2D wave equation simulation with refraction.

JavaSimulation
[ EXECUTE_DEMO ]

./Lissajous

Phosphor persistence oscilloscope simulation.

VectorMath
[ EXECUTE_DEMO ]

./Dithering Lab

Real-time Floyd-Steinberg error diffusion.

Mac1-bit
[ EXECUTE_DEMO ]

./Copper Bars

The Amiga 500 signature effect. Smooth vertical gradients synchronized with the beam.

ShaderAmiga
[ EXECUTE_DEMO ]

./Plasma

Old school plasma effect with cycling colors.

ShaderVGA
[ EXECUTE_DEMO ]

./Doom Fire

The classic cellular automata fire effect.

SimulationDoom
[ EXECUTE_DEMO ]

./Tunnel

Infinite texture-mapped tunnel.

TextureVGA
[ EXECUTE_DEMO ]

./Starfield

The Hello World of 3D graphics.

3DSpace
[ EXECUTE_DEMO ]

./Sine Scroller

Greetings to the scene! Wobbly text.

2DText
[ EXECUTE_DEMO ]

./Rotozoomer

Spinning and scaling planes.

MatrixMath
[ EXECUTE_DEMO ]

./Vector Balls

Pre-rendered sprites as 3D points.

AmigaBlitter
[ EXECUTE_DEMO ]

./Voxel Space

Ray-casting terrain engine.

PCComanche
[ EXECUTE_DEMO ]

./Mandelbrot

Infinitely complex math visualization.

MathCPU Bench
[ EXECUTE_DEMO ]

./Mode 7 Floor

Perspective texture mapping.

SNESPerspective
[ EXECUTE_DEMO ]

./Metaballs

Organic fluid-like merging shapes.

MathField
[ EXECUTE_DEMO ]

./Moire Pattern

Geometric interference fringes.

XORMath
[ EXECUTE_DEMO ]

./Matrix Rain

Digital data cascade.

CyberpunkText
[ EXECUTE_DEMO ]

./Lens Effect

Magnifying glass refraction.

GlassDistortion
[ EXECUTE_DEMO ]

./Twister

Rotating 3D-ish columns.

3DBars
[ EXECUTE_DEMO ]

./Falling Snow

Particle-based weather simulation.

ParticlesIntro
[ EXECUTE_DEMO ]

./Radial Blur

Motion blur and god-rays.

FeedbackSpeed
[ EXECUTE_DEMO ]

./3D Cube

Fundamental geometry projection.

3DWireframe
[ EXECUTE_DEMO ]

./Interference

Summed concentric ring patterns.

Math2D
[ EXECUTE_DEMO ]

./Feedback Trails

Smeared time persistence.

BufferPersistence
[ EXECUTE_DEMO ]

./Goo Displacement

Viscous fluid distortion.

FluidShader